Adaptations
For Classroom Learning With Technology
Adapting to
a new environment such as a classroom with all new students can be extremely
difficult for students and teachers. Adapting to make the learning beneficial
and exciting can be a tough task to overcome but with the help of technology,
it can be done. According to Robert Maloy, technology offers two main routes
for designing the classroom so students with diverse learning needs can readily
access key ideas and concepts. First, it supports changes in the classroom environment.
Second, it supports changes in how the curriculum is delivered. There are
low-tech, mid-tech, and high- tech digital accommodations.
Low- tech: refer to changes that are made easily, inexpensively,
and without applying digital materials.
Mid- Tech: Involve substantive shifts in organization and
delivery of curriculum that may include the use of digital materials.
High- Tech- Introduces changes associated with the integration
of computers and other specialized technologies in the classroom.
Speech
Recognition Software:
Speech- to-
text is a software the displays a person’s spoken words on a computer screen
(Maloy.2013). There a program called Dragon Naturally Speaking that reaches the
expectations of the speech- to- text method. This program is something that is
helpful to several types of students. Whether a student dyslexic and want to
write a story without losing their train of thought seeing misspelled words, or
a student impedes the idea of words in text, cursive or on a keyboard this
software is beneficial. Speech- to- text is a program that learns the students
voice and works according to only the voices it knows. Even though you are
speaking into a microphone and everything is correctly spelled, the work still
needs review from the teacher and student. Sometimes telling a story can result
in talking how we speak to friends rather than proper and acceptable language
for an assignment.
Interactive
Electronic Storybooks and Storybook Apps
Interactive
electronic storybooks also known as CD-ROM, storybooks, talking e-books, or
digital talking books for children. Storybook apps bring fiction and nonfiction
stories to tablet computers and smartphones (Maloy.2013). These both bring their
own positives and negatives to the students.
The idea of
making books more like video games and more interactive is amazing. Students and
even parents can find reading more interesting. Although visual and audio
elements engage the mood and reading comprehension skills and vocabulary
improve, children may begin to rely on the computers. It is important to
balance the amount of time spent in a text book and an interactive electronic
book. The world is slowly becoming paperless but books with words only will always
be around and students should not miss the opportunity to enjoy both.
Assistive Technology for Computer Access: Who needs it? How do you get it? (n.d.). Retrieved October 13, 2016, from http://sci.washington.edu/info/newsletters/articles/04sp_at_computers.asp
Maloy, R. W. (2013). Transforming learning with new technologies (2nd ed.). Boston, MA: Pearson/Allyn and Bacon.
Post g by hollianne6 - ToonDoo - World's fastest way to create cartoons! Retrieved October 13, 2016, from http://www.toondoo.com/cartoon/10503620
See Dragon NaturallySpeaking 13 in Action. Retrieved October 13, 2016, from https://www.youtube.com/watch?v=ImlKOA1MhlI
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