Thursday, October 13, 2016

Digital Blog Post G

Adaptations For Classroom Learning With Technology
Adapting to a new environment such as a classroom with all new students can be extremely difficult for students and teachers. Adapting to make the learning beneficial and exciting can be a tough task to overcome but with the help of technology, it can be done. According to Robert Maloy, technology offers two main routes for designing the classroom so students with diverse learning needs can readily access key ideas and concepts. First, it supports changes in the classroom environment. Second, it supports changes in how the curriculum is delivered. There are low-tech, mid-tech, and high- tech digital accommodations.

Low- tech: refer to changes that are made easily, inexpensively, and without applying digital materials.
Mid- Tech: Involve substantive shifts in organization and delivery of curriculum that may include the use of digital materials.
High- Tech- Introduces changes associated with the integration of computers and other specialized technologies in the classroom.



Speech Recognition Software:
Speech- to- text is a software the displays a person’s spoken words on a computer screen (Maloy.2013). There a program called Dragon Naturally Speaking that reaches the expectations of the speech- to- text method. This program is something that is helpful to several types of students. Whether a student dyslexic and want to write a story without losing their train of thought seeing misspelled words, or a student impedes the idea of words in text, cursive or on a keyboard this software is beneficial. Speech- to- text is a program that learns the students voice and works according to only the voices it knows. Even though you are speaking into a microphone and everything is correctly spelled, the work still needs review from the teacher and student. Sometimes telling a story can result in talking how we speak to friends rather than proper and acceptable language for an assignment.



Interactive Electronic Storybooks and Storybook Apps
Interactive electronic storybooks also known as CD-ROM, storybooks, talking e-books, or digital talking books for children. Storybook apps bring fiction and nonfiction stories to tablet computers and smartphones (Maloy.2013). These both bring their own positives and negatives to the students.
The idea of making books more like video games and more interactive is amazing. Students and even parents can find reading more interesting. Although visual and audio elements engage the mood and reading comprehension skills and vocabulary improve, children may begin to rely on the computers. It is important to balance the amount of time spent in a text book and an interactive electronic book. The world is slowly becoming paperless but books with words only will always be around and students should not miss the opportunity to enjoy both.



Resources:
 Assistive Technology for Computer Access: Who needs it? How do you get it? (n.d.). Retrieved October 13, 2016, from http://sci.washington.edu/info/newsletters/articles/04sp_at_computers.asp 

Maloy, R. W. (2013). Transforming learning with new technologies (2nd ed.). Boston, MA: Pearson/Allyn and Bacon.

 Post g by hollianne6 - ToonDoo - World's fastest way to create cartoons! Retrieved October 13, 2016, from http://www.toondoo.com/cartoon/10503620

See Dragon NaturallySpeaking 13 in Action. Retrieved October 13, 2016, from https://www.youtube.com/watch?v=ImlKOA1MhlI 

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